
“Cost per minute” sounds like a simple answer until you try to buy animation with it. The moment you ask for a quote, you learn the hard part: every team means something different by “a minute,” and almost nobody spells out the assumptions.
That gap is where most bad decisions happen. People accept a low number and later pay for “extras.” Or they see a high number and assume the studio is pricing them out. In reality, 2d animation cost changes because of a handful of very specific choices, like pacing, scene count, illustration detail, and revision load.
Get those choices clear, and you can predict the budget before the first storyboard is even drawn.
What Does “Cost Per Minute” Actually Cover In 2D Animation?
“Per minute” is not a universal rate card. It is a shortcut.
Most studios use per-minute numbers when they do not have enough detail yet. The moment they see your script, your style references, and your pacing, the minute becomes less important than the workload inside it.
What usually sits inside that “per minute” price is a full production chain:
- Planning and story structure
- Visual design and illustration
- Animation and transitions
- Sound and final edit
- Revision time
A cheap per-minute quote sometimes means those stages are minimal, rushed, or partially missing. A higher quote often means more planning time, more polish, and fewer ugly surprises near the deadline.
Why Does 2D Animation Cost Per Minute Swing So Much?
Because 2D animation is not one style. It is a family of styles.
A clean motion graphics explainer built from icons and typography is a different craft than:
- Character animation with acting and lip sync
- Textured illustration that mimics hand-painted frames
- Frame-by-frame sequences where each moment is drawn
Those versions can all be called “2D animation,” but they require different skills and time.
Another reason pricing varies: studios estimate risk. Projects with unclear scripts, many stakeholders, or a history of heavy revisions get priced higher because the studio is budgeting for extra rounds of work.
Typical 2D Animation Cost Per Minute Ranges
Instead of giving one “average” that misleads people, here is a more realistic range approach. Consider these as budgeting bands, not promises.
| Level | Best Fit For | Typical Range (per minute) |
| Simple | internal videos, basic social clips, straightforward explainers | $800 to $2,500 |
| Marketing-ready | website explainers, product overviews, paid campaigns | $2,500 to $6,500 |
| Premium | brand films, high-polish ads, character-heavy storytelling | $6,500 to $15,000+ |
A one-minute animation can jump tiers quickly when the style changes or the pacing gets faster.
What Makes One Minute Expensive and Another Minute Affordable?
Pace decides scene count
Two one-minute videos can feel totally different.
One might use longer shots and fewer scene changes. Another might cut every two seconds with new backgrounds, new visual metaphors, and constant on-screen text. That second approach can require far more design and animation hours even though the duration is identical.
Detail level decides illustration time
Some projects reuse a small set of assets. Others need a new illustration for almost every beat of the script. Custom illustration is labor, and labor becomes budget.
Characters decide complexity
Characters are not just drawings. They are movement systems. They need design, rigging (if rig-based), expression work, and believable motion. One character with simple gestures is manageable. Multiple speaking characters with facial acting is a different tier.
How Much Do Different 2D Styles Influence Pricing?
Style is often the biggest driver of 2d animation cost, because style decides how many hours go into design before animation even begins.
| Style | What It Looks Like | What It Often Requires | Cost Impact |
| Minimal motion graphics | icons, text, clean shapes | fewer custom illustrations, strong timing | Lower |
| Custom illustrated explainer | branded scenes, unique visuals | more design time and scene building | Medium |
| Character-based rig animation | characters with gestures and scenes | character design + rigs + acting | Higher |
| Frame-by-frame | hand-drawn feel, organic motion | heavy labor across every second | Highest |
Important note: “simple” does not mean “cheap-looking.” Some of the most effective marketing animations are intentionally clean, because clarity converts.
This is where explainer video animation pricing becomes less about “pretty” and more about “understandable.”
What Does A Real Quote Usually Include?
A good quote does not just give a number. It tells you what you are buying.
Most professional 2D projects break into three phases.
Pre-production
This phase is where the project becomes easy or painful. It usually includes story alignment, storyboard, and often an animatic (a timed rough cut). When the animatic is solid, production moves faster and revision costs drop.
Production
This is illustration build-out and animation execution. Most of the hours live here.
Post-production
This includes sound design, voice-over integration, music, mixing, and final exports.
If a quote looks “cheap,” check whether it is light on pre-production or post-production. Those stages are where many projects either gain quality or lose it.
Where Do Clients Accidentally Burn Budget?
Not because they are careless. Usually because the scope was never properly pinned down.
The most common budget trap looks like this:
- Script is “close enough” and approved quickly
- Storyboard reveals gaps in the message
- Team starts animating anyway to stay on schedule
- Stakeholders request structural changes after motion is built
- Scenes get rebuilt and time gets doubled
This is not a talent issue. It is a timing issue.
If you want predictable 2d animation cost, lock message and pacing early. That is the simplest “cost control” lever available.
How Do Revisions Change The Cost Per Minute?
Revisions are not automatically bad. They are normal. The problem is when revisions happen at the wrong stage.
Here is what most studios expect:
- Script revisions early
- Storyboard revisions next
- Animation revisions once motion is visible
- Final polish tweaks at the end
When big changes arrive late, the “per minute” cost becomes irrelevant because the team is doing rework, not forward work.
To keep your budget stable, ask the studio how revisions are defined:
- Are there revision rounds?
- Are they capped by hours?
- What counts as a “minor” versus “major” change?
That single conversation can prevent a lot of frustration later.
What Should You Ask A Studio Before You Accept A Per-Minute Rate?
This is where people get clarity fast. A per-minute number is only useful when the assumptions are written down.
Use this quick table mindset when reviewing quotes:
| Question | Why It Matters |
| What style is this price based on? | Style changes everything in 2D |
| How many scenes does the estimate assume? | More scenes equals more labor |
| Are characters included? Speaking or non-speaking? | Acting and lip sync raise cost |
| How many revision rounds are included? | Rework is where budgets jump |
| Does it include VO, music, and sound mix? | Audio quality affects perceived value |
| What deliverables are included? | Aspect ratios and cutdowns add time |
This is not “being difficult.” It is professional scope control.
When you want a quote that matches reality, not a unclear range, contact TCU for 2D animation and share three things: your script (or outline), two style references, and where the video will be used (ads, website, sales, internal). That is enough for a studio to give you a real estimate instead of a guess.
How Can You Lower 2D Animation Cost Without Ending Up With A Cheap-Looking Video?
Most cost savings come from smarter decisions, not cutting corners.
Keep the visual language consistent. When the animation uses one clear design system, assets can be reused. Reuse is not laziness. It is how high-performing explainers stay clean and on-budget.
Slow the pace slightly. You do not need frantic cuts to keep attention. A calm, confident rhythm often feels more premium, and it reduces scene count per minute.
Be selective with characters. If characters are important, consider using them in fewer shots with higher impact, rather than forcing character movement across the entire video.
Lock the script before production. A tight script is the cheapest form of quality. It reduces scene churn, reduces revisions, and keeps the animation focused.
This is also why brands that care about repeatable content often prefer working with a 2D explainer video company that has a defined process, not just a designer who animates.
A Practical Way To Budget Before You Even Request Quotes
Many people start with “we need 2 minutes.” A better approach is to start with purpose and format.
Here is a budgeting table that helps you plan faster:
| Intended Use | What Usually Matters Most | Budget Priority |
| Landing page/homepage | clarity + polish + brand trust | stronger pre-production + sound |
| Paid ads | hook speed + readability on mobile | pacing + versions (9:16) |
| Sales outreach | straightforward story + credibility | voice-over + clean visuals |
| Internal training | clarity and structure | simpler visuals, longer runtime |
When you tell a studio the use case, they can shape the scope to match what actually matters.
Where A Motion Graphics Studio Can Save You Money
Here is the honest truth: some videos become expensive because the visual plan is messy.
A good motion graphics studio helps by designing a clear visual system early, so production is not reinventing the wheel every scene. That reduces revisions and makes timelines more predictable.
This is different from “cheap.” It is efficient.
When people say they want a lower 2d animation cost, they often mean they want fewer surprises and less rework. A mature studio process is one of the best ways to get that.
Some expert teams work close to product and UI work, which can be helpful when the 2D animation needs to match real app screens, onboarding flows, or software updates. When animation has to reflect a product accurately, that kind of alignment can reduce back-and-forth on visual details. It is not required for every video, but it is useful in product-led animation projects.
What Should You Send To Get An Accurate Quote Quickly?
A studio can estimate well when you give them enough to measure workload.
The most quote-friendly package includes:
- Script or voice-over draft
- Style references
- Preferred duration range
- Deadline and review window
- Brand guidelines (if you have them)
- Deliverable formats needed
Once those are set, the “per minute” number becomes meaningful because everyone is talking about the same scope.
Final Thoughts
“Cost per minute” is a starting point, not a guarantee. The real pricing comes from what happens inside that minute: the style, the number of scenes, whether characters act and speak, and how early the message gets locked.
Once you understand those drivers, 2d animation cost becomes easier to plan. You can choose a style that fits your budget, keep pacing intentional, avoid late-stage rework, and get a quote that stays stable from kickoff to delivery.
Frequently Asked Questions
What is a normal 2d animation cost per minute for business videos?
For many marketing and product-focused videos, a common range is $2,500 to $6,500 per minute, depending on style, scene count, and revisions. Minimal motion graphics can be lower, and premium character-heavy work can go much higher.
Why do two studios quote different per-minute prices for the same length?
They are likely assuming different styles, different scene counts, different revision limits, or different inclusions for audio and deliverables. Always compare what is included, not just the number.
Does adding characters always make the animation more expensive?
Usually, yes. Character design, rigging, acting, and lip sync take time. If characters are important, you can still control cost by limiting character count and using characters strategically.
Is it cheaper to buy a “template-based” animation?
It can be cheaper, but it can also look generic and less trustworthy. For public-facing marketing, many brands prefer custom design systems that still stay efficient through asset reuse.
Can I reduce cost by cutting a 2 minute video down to 1 minute?
Only if you remove scenes and complexity, not just seconds. If the animation still needs the same number of scenes, the production workload stays similar.

